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The stranger trying to sell his scroll is a fool! The Halls of Ogul-Duhr hold no mystery now. The old Gorgon was slain months ago and the caves have been picked clean of treasure. You have even heard that Orcs have moved in!
"Ah, to be sure, squire," the stranger agrees, grinning. "Ye foul creature is dead, 'tis true, but this map shows a SECRET entrance, to the Halls that lie BENEATH the upper caves of Ogul-Duhr! For there waits great wealth and magic!"
"Legends of Ogul-Duhr II: The Hidden Halls" is a free solo adventure written by Andy Holmes for all editions of Tunnels & Trolls. It is suitable for beginner characters with no more than 30 combat adds, though magic-users may find their powers restricted by the eldritch nature of the caves.
The shadowed Halls of Ogul-Duhr slumber 'neath the cold, harsh, jagged peaks of the Goblin Mountains. Once the lair of a proud race of mountain dwarves, the Halls are now almost in ruin. Since the dwarves left the mountain, adventurers have explored the deep caverns in search of dwarven gold, and some have found great riches. However, recent travellers' tales speak of an evil Gorgon that has claimed the Halls of Ogul-Duhr for her own, turning to unliving stone anyone foolish enough to enter. Still, rumours persist that the Halls are rich in gold, silver and gemstones, discarded by the dwarves. Some say that there are also magical dwarven weapons and armour in the deepest caverns. The Halls await you, filled with treasure and mortal peril.
This solo is aimed at beginner warrior characters with no more than 20 Combat Adds. Magic-users may enter, but are handicapped by the arcane enchantments of the caves and may cast only Take That You Fiend and Vorpal Blade spells. Equip yourself with some scrap paper for notes. Important: scribble down the paragraph numbers as you journey, as you may sometimes need to return to a previous paragraph.
Another mini-solo adventure for Tunnels & Trolls from Andy R Holmes and the Tavernmaster team. Edited to be compatible with version 7/7.5 of the T&T rules this classic solo is once again available.
Beneath an ancient mausoleum, deep within the Forest of Maugaral, there is a mighty dungeon; a stronghold of goblins, ogres, and worse. At its deepest point, surrounded by earthly riches, lies the tomb of Vasarax, an ancient and malignant sorcerer. Though entombed for centuries, stories abound that the long dead mage has arisen as a powerful Liche-Lord. It is said that whoever steps foot into his resting chamber will instantly perish...
Deep Where the Liche-Lord Lies: A Descent into Horror is a huge, multi-level GM adventure for Tunnels & Trolls, compatible with 5th or 7th edition rules. It is a tough dungeon that will test even the strongest of parties as they penetrate deeper into its gloomy depths. Everything a GM requires to run what would amount to a mini campaign can be found within its pages, including detailed maps of each level and the surrounding terrain, plus descriptions of all of the rooms and contents. This is the largest GM module ever produced for T&T from the master of gothic horror adventures, Andy Holmes.
Centuries ago, Yllburn was King of Dragons and scourge of mankind. But the wizards united and turned him to stone. One mercy only they allowed him: that each midsummer he might return to life for one day, putting his mighty powers of enchantment in the hands of his rescuers. Can the adventurers struggle past riddles, trials and puzzles to win their heart's desires on Stone Dragon Solstice?
This GM dungeon is for a handful of low-level characters. It is written for Tunnels & Trolls version 7.5, but is readily adaptable for other editions. Accompanying sound effects are available free on the Tavernmaster Games page of the DriveThru RPG website. Note that this dungeon requires extra materials - fun gimmicks that are fully described in the text - and the GM will need to source these separately.
Soul Survivor is a mini solitaire adventure for use with the Tunnels & Trolls role-playing system created by Ken St.Andre. It has been designed for use with version 7.5 of the rules but could easily be adapted for use with earlier editions.
Within its 91 adventure paragraphs your character engages in a race to escape from a nether world on the edge of reality where the demon Prince Baclitax'l and his fiendish hordes hold sway. At stake is your very soul.
This adventure first appeared in Trollszine #6. It has been slightly expanded and updated for this free Tavernmaster Games edition.
Bats In Dabelfry! is a short, fun and gruesome adventure in poor taste, for a handful of low-level characters. It's written for Tunnels & Trolls version 7.5, but nothing prevents the use of earlier editions of the rules.
We have all been in the situation in a role-playing game when, either as gamemaster or player, we need an extra character quickly. Even in Tunnels & Trolls, which is quite straightforward in terms of creating a new avatar, this takes time and slows the flow of the game to the detriment of everyone's enjoyment.
Presented here are a dozen pre-rolled low-level characters for 7/7.5th Edition rules from the four main humanoid kindred: humans, elves, dwarves and hobbs. Each one is depicted with all the basics (name, type, kin, level and attributes), plus some more in-depth information about their appearance, background and motivation along with some basic equipment.
A one-page grid cunningly constructed of lines laid so as to form a graticule of regular quadrilaterals, ensconced in ingenious informative apparatus. The cartographically-inclined delver will delight in laying out the delicate shapes of what will very likely be his tomb.
Squared paper, basically.
Tables condensing the rules, abilities and requirements for different character types in Tunnels & Trolls, and presenting them in a clear and attractive format for easy reference during character creation.
A two-page document covering versions 5 and 7.5.
Use at own risk.