Many speak in hushed tones of the dark asylum brooding atop Goblin Moors, and of the unspeakable horrors that dwell within. Its sinister Master comes to town for supplies only at night, before his accursed carriage speeds away to the nightmarish building that is Bedlam. People vanish on the moors, and their corpses are found months later - drained of blood!
Recently, new scandal surrounds the asylum: the son of a nobleman disappeared on a hunting trip on the moors. His father has offered a reward for his rescue, but it is believed that the Master has imprisoned him in the asylum for some foul purpose. Will you, brave soul, being of sound mind, pass through the portal of madness into Bedlam?
Bedlam is open to any character up to level 3 with no more than 35 combat adds. Spell-casting does not work in the strange asylum, but magic-users are free to try their luck regardless. This classic solo adventure with over 200 paragraphs is compatible with all versions of Tunnels & Trolls and is here presented at last in its definitive edition.
Many speak in hushed tones of the dark asylum brooding atop the Goblin Moors, and of the unspeakable horrors that dwell within. Of the strange and sinister Master, who comes to town always after nightfall, to collect supplies, only to quickly speed away into the night with his accursed carriage, toward the nightmarish building which is Bedlam. People vanish, to reappear weeks or even months later, dead and drained of blood upon the moors.
Those who enter the asylum on the hill, be they adventurers seeking treasure, or travellers seeking shelter for the night, are never seen again. One entrance can be seen in the cold stone walls, but it is whispered in taverns and muttered in corners, that there are many ways to leave, once within the great, grey walls. Recently, new scandal surrounds the asylum: the son of a popular and influential nobleman vanished, never returning from a lone hunting trip upon the Goblin Moors a month ago. A fine reward awaits he who can return the lad to his father. It is believed that the Master holds him within the asylum, for some dark, hidden purpose...
And so the asylum of gloom awaits adventurers brave, who seeking to unveil the dark mysteries that dwell within. Minstrels sing of great treasures waiting there, tempting warriors and thieves to travel across the cold, sodden Goblin Moors, to enter the asylum of darkness, seeking fame and fortune. Will you be the next one to pass through the portal of madness, and enter Bedlam?
All the proceeds from sales of this module will go to our great friend and brilliant artist Jeff Freels. Jeff desperately needs a kidney transplant and we hope to make sure he has the finances available to get one as soon as possible.
You have found a potion from the Tavernmaster's private collection! Feel free to use it in your role-playing sessions. If you are a player, assign it to ONE of your characters. If you are a Game Master, be sure to remove the label before placing the bottle in your dungeon...
Drinking this bottled ale will enable you to see right through any illusions and magical deceits for a period of 30 minutes. Their sensations will still be apparent to you, but you will not be fooled.
The thumping pain in your head that follows this half-hour will reduce your INT by 1D6 for the next hour, before it suddenly clears away.