International Tabletop Day

While flicking through some gaming related material on the internet a week or so ago, I spotted that March 30th had been designated international tabletop day. A day to get down to some good old fashioned gaming. Since the nearest organised event was some distance away we in the Darrgh T household decided to have our very own event. Whether it could be described as organised I would hesitate to suggest. We decided what games we were going to play and then got right on with it.

To warm up we got stuck into a couple of our favourite dice games: Zombie Dice 2 from Steve Jackson Games and Martian Dice by another TMG, Tasty Minstrel Games. Myself and my children William and Isobel played both and to say it got competitive would be something of an understatement. I came away with the spoils for Zombie Dice while William snatched victory from his sister with a last minute scoring throw of truly epic proportions in Martian Dice. With Isobel managing second place in both games, we were all three of us equal on points going into the next event.

 

From dice games we moved onto a classic 80s combat board game: Battlecars by Games Workshop. This really has a special place in my heart as I used to play it with my friends when I was in my first year at University. Back then we all used to strive hard for victory and our game was no different. My wife joined in this one, though like me, she was quickly reduced to limping around the board in a no-tyre wreck while trying to avoid further attacks from the kids. After gunning me down as I fled my vehicle for the cover of nearby buildings, she too was sent to the great scrapyard in the sky leaving the final shoot-out between William and Isobel. Finally, with both their cars immobilised it was reduced to a running gun battle. They both ran out of ammunition and so the contest was declared an honourable draw.

Having decamped  to my in-laws for dinner, we decided to move onto the fabulous card game, Braggart from Spiral Galaxy Games, a company based here in the UK. Many a fine boast later and with all participants scoring well, it was once more Isobel who emerged triumphant. It had been quite a long time since we had played this game as we’d managed to misplace it, but having decided this was the game for us, we spent a considerable amount of time searching it out from the corner in which it had been hidden. I’m so glad we did as we had a really enjoyable session of play.

And finally, to some role-playing. It was getting a bit late by the time William and I got out the Tunnels & Trolls and decided to run a couple of new characters through a solo or two. Mark Thornton’s (Khaghbboomm from Trollhalla) ‘Pressure Drop’ and David Ullery’s (I cannot remember his Trollhalla avatar, sorry David) ‘Tower of Terror’ came down off the shelf.

Dave’s solo is a large one at almost 300 paragraphs and somewhat reminiscent of the classic Ken St. Andre offering Deathtrap Equaliser Dungeon where you can take on just a single encounter or, for the truly heroic types, attempt all the individual adventures in order. After almost coming to grief at the hands (should that be jaws?) of the tower guard dogs our character went on to ignominious defeat shortly afterwards. Next time we’ll take someone a bit tougher in.

Mark has had an amazingly productive 2012/13 with lots of solos and the odd GM adventure appearing. We played using his recently released omnibus for last year. In Pressure Drop, your character is shrunk down to microscopic proportions and then plunged inside a living being to explore and attempt to survive in a totally alien environment. It’s all very reminiscent of classic scifi films such as Inner Space; I must ask Mark if that was his inspiration. Our dwarf warrior, Dercott Relander, struggled from the outset failing CON rolls and suffering battle damage. Finally, having been ensorcelled with the horrible ‘Dreaded Lurgy’ spell, his strength failed and he became just another newly created character to die in the name of adventure. Though we didn’t get to see much of it, it was a fun solo and we’ll definitely be trying it out again.

And so, our table top gaming day was over. We had a great time as a family and really must make the effort to do this more often.

Easter 2013 at Calke Abbey (Derbyshire, UK)

The car park at Calke. Busy considering the inclement weather of late.

Despite it being nearly April, the UK has been experiencing some fairly inclement weather. Even here in the normally temperate East Midlands, there has been significant amounts of snow, which has lead to typical travel chaos. Having been trapped indoors with the kids for the entire week we decided as a family, plus a few friends, to visit the National Trust property at Calke this Easter. There was an egg hunt organised so there was no trouble persuading individuals to wrap up warm and get hunting. We were surprised to see the car park so full and the queue for picking up the egg hunt materials snaking out of the door.

There was a brisk trade to join in the egg hunt.

Unlike previous years, where the clues have been hidden around the gardens, this year they were in a more confined area surrounding the stables. This meant less time needed spending in rooting them out and a much swifter return to the judges to collect the prize.

Isobel, William, Sophie and Charlotte get ready to join the great Easter egg Hunt.

Needless to say, the children were very pleased with their efforts. Having stored the chocolate for later consumption we then set off to look around the great house (vintage circa 1740) and the grounds.

This brief tour ended at the Ice House; even in the 19th century the landed gentry could have ice in their ‘G&T’!

 

Despite it being rather chilly, a good time was had by all. We’re all looking forward to popping back when Spring has finally arrived.

The ice box 1820’s style! Back then, the servants would chip the ice of one of the ponds in the depths of winter and store it in this building where the thick walls and flow of water through it would keep the temperature just below freezing.

How the other half lived. The great house at calke.

Delving deep into Andy’s mind…

Long ago, in a galaxy far, far away, Andy Holmes wrote a dungeon.

Deep Where The Liche-Lord Dwells - front cover

This was no ordinary dungeon: three snarling orcs, two raging trolls and a unicorn in a pear tree. No, this was a dungeon that went down and down and down; a dungeon with a liche at the bottom like Judas lying in the ninth circle of Hell; a dungeon darker than ink spilled in a cave at midnight onto a panther’s fur; a dungeon so big and tough that it should have its own MR! As if conscious of its diabolical nature, this dungeon had never seen the light of day. But we here at Tavernmaster Games were determined to fix that.

First, however, the beast needed some grooming. Life, which ever conspires to distract us from gaming, has been busy for Andy recently, so I undertook to edit the thing. The first order of business was to compose a title; yet so consummate a perfectionist is Andy, so much the inspired artiste – so, frankly, busy and distracted – that I had almost finished with the dungeon before these few choice words were settled. The dungeon would do exactly what it said on the tin: it will be called Deep Where The Liche-Lord Lies: A Descent Into Horror.

It is no spoiler to reveal that the players begin by exploring an old mausoleum. It was something of a spoiler, though, to discover that Andy hadn’t included any description of this building, preferring to hurry on to the main event. I felt a little detail was needed to commence the journey in style, and wrote in a little extra passage.

The delver-cruncher exciting adventure was written with 5th edition in mind, so one of my tasks was to make adjustments to render it suitable for version 7.5. Stats for NPCs were expanded, saving rolls were tweaked, references to particular spells were considered and amended appropriately. The result is ready to go with the latest edition of Tunnels & Trolls, while hopefully remaining true to the author’s intentions.

Andy’s writing is more expansive than mine, but it’s his dungeon, so I largely resisted the temptation to tweak things to my own style and restricted myself to correcting grammar and polishing the odd bit of clumsy phrasing. (Sometimes he seemed to have left puzzles for me: “The wall is covered in smile.” Recognising the transposition took me a minute or two…) Still, there were many places where elaboration or clarification seemed called for, and so the text is substantially revised, though only to better convey what was already present.Sample pages from the dungeon

The presentation of the adventure needed to comply with our ‘house style’: we aim for consistent yet appealing formatting so that our customers feel at home and can readily understand and digest the material. Although much of this can be taken care of with judicious use of word-processing features like paragraph styles, page headers, duplicating tables and so forth, the process was nonetheless leavened with a goodly number of hearty curses yelled at the screen by your correspondent… Software is not always the editor’s friend!

Andy had used a third-party package to design very attractive maps, but some adjustment was needed to ensure that they would be equally informative in black-and-white printing as in colour. Fixing an accidental anomaly on one map led to the inclusion of a new and amusing detail in the text: if you’re interested, keep an eye out for faecal matter… (Good advice on any occasion.)

When I reached the end of the dungeon, I found that the rewards for successful adventurers were as great as they were superfluous (for there is precious little chance of anyone surviving to claim them); yet they were arbitrarily dispensed, to wrap up the playing session quickly. At this, my rational mind rebelled, and so I indulged in a little tidying up, adding detail and contrivances to justify the available boons.

As I worked, my appreciation for Andy’s imaginative vision increased: each level of the dungeon has its own theme and identity, with its own set of ever greater challenges. This is not one of those lily-livered 6-page affairs, with “Suitable for characters of levels 1-3” on the front: this is a substantial saga of 30,000 words, almost a whole campaign under one roof, and it calls for an elite party of delvers. Dig out all those characters lying fallow in your file because they’ve grown too tough for novice adventures. All dressed up and nowhere to go? Go Deep Where The Liche-Lord Lies!

I was not the only horrified midwife at the birth of this gargantuan scenario: Jeff Freels provided wonderful illustrations that serve now as frontispiece to each level of the dungeon, while Simon, as usual, did superb work on the cover. But finally, just as Frankenstein alone was to blame for the monster, so this dark epic is ultimately Andy’s creation. Buy it at your own risk…

Print version available on Lulu.com.

The Sun Shines on the Righteous, So Who Gets the Snow?

 

One of the members of the Tavernmaster Games Crew, I forget who precisely, was moaning today that there had not been a plethora of snowy images posted. I have, therefore decided to try to put this sorry state of affairs to rights with a few photographs taken over this weekend when my home in South Derbyshire, UK has been covered in a blanket of fluffy white material.

Enjoy!

 

Darrgh T

Soul Survivor – New Free Mini Solo from TMG

Simon Tranter’s splendid house cover for Soul Survivor

Continuing our efforts to bring more free material for play with Tunnels & Trolls to you, TMG can announce the release at DriveThru RPG of Sid Orpin’s latest mini-solo adventure, Soul Survivor. First released in Trollszine #6, this version has been expanded by around 20% to 91 adventure paragraphs.
Intended for use with a single low-level character with no more than 30 combat adds, you engage in a race to escape from a nether world on the edge of reality where the demon Prince Baclitax’l and his fiendish hordes hold sway. At stake is your very soul.