On the second day of the 28th Beer and Pretzels gaming convention, in Burton on Trent’s fantastic town hall, on 21st May 2017 CE, the TMG crew assembled for a session of Bean! This is the charming and eminently playable D2 role-playing game designed by our American associate, Mr Jeff Freels. The day’s adventure was conducted by our own resident BeanMaster, Dr Sid Orpin, and was adapted from a Dungeon Crawl Classics scenario. It was called: The Doorway Amongst The Clouds.
Each of the participant ‘beans’ (represented in Lego) woke from troubled dreams, compelled to meet a mysterious ‘blue lady’ on a distant cliff-top. There the stoney-faced lady and her novel collection of talking heads fed us dubious sweetmeats and promised us a rewritten destiny, if we would but rescue her caged ally from her prison in the sky.
Nothing daunted, we stepped at dawn onto an invisible bridge and headed into the heavens, maintaining a good speed to outpace the unseen edge behind us that dissolved unnervingly. Predators on leathery wings assailed us, but sinking one with an arrow showed the others for the ruthless scavengers they were, as they plunged to feast on their fallen comrade.
The long march high over the sea led us at last to a meandering but thankfully solid and visible road in the clouds; yet one of our number tumbled at the road’s edge and fell to his doom! Our progress down the road brought us to the attention of some unwelcome giant spiders, and then to the enormous doorway of a vast hall. Within, a titanic guardian slept, and over his monstrous belly hung a woven cage. But as we beheld this strange scene, from the rocks and rubble leapt a nightmarish many-legged pumpkin creature that assailed us with lunatic ferocity. This, not without exertion, we threw back into the shadows.
A bold bean, a humble clerk in daily life, exerted his Spirit and managed to fly to the cage; but its deranged denizen kicked him away, and, in a shocking display of ingratitude toward the indulgently somnolent titan who broke his fall, our bean scribbled disrespectful graffiti on its helpfully rotund abdomen.
Wiser beans, after defeating a band of wizened starvelings in the grip of some desperate command, undertook more conventional explorations, and thereby discovered a rickety and dangerous stair that led us to our goal: a passage at whose mouth the cage hung. Following several attempts, a descent was effected, and thus was the long-imprisoned (and surprisingly bat-winged) princess released, to whirl and screech once more! – And to kill the pumpkin thing in short order.
Dizziness and wiggly air left us once more on the cliff-top, where the mysterious lady, with her latest heads, thanked us for our aid, and then, with powerful magicks, spun the wheel of destiny and rewrote history for each of us!
Bean! once again proved to be a system that allowed us to get stuck into our strange adventure with laughably little fuss, and Dr Sid’s dictatorship was, happily, as benign as ever.